While the previous games featured some minor elements of crafting, crafting in Fallout 4 is much more of a focus in and the crafting system makes use of every lootable object in the game as a source of raw material and more. Instead, Fallout 4 companions in relationships are more focused on the non-physical side of it, such as expressing their love and emotions verbally, though it is implied when sleeping in a bed with a max affinity romanced companion that sexual intercourse took place, and the pop-up for Well Rested is replaced with Lover's Embrace. Some companions can be engaged in a relationship with the protagonist, although Fallout 4 does not let players have sleeping partners like in New Vegas. Companions can react differently on the action for example, one companion may like it if the protagonist acts selfish while another may hate it. The relationship does not have to be romantic however, and some companions cannot be romanced. The companions in Fallout 4 now have an affinity system, in which they can have positive or negative opinions of the protagonist depending on the choices made. Conversations are also more cinematic, making use of camera angles to also show the Sole Survivor's expressions and face. However, players can no longer see the full response from the onset, only short phrases which give a general idea of what the protagonist can say. The protagonist now has fully voiced dialogue. There are plenty of side quests to pursue, many of which can also be experienced after the main story ends. The player may continue playing even after they have finished all of the main quests, a feature returning from Broken Steel, which allows players to experience the aftermath of their decisions. The player character, the Sole Survivor, accesses the in-game menus through a Pip-Boy to manage statistics, maps, data, and items. Enemies such as mole rats, mirelurks, raiders, super mutants, deathclaws, and ghouls return to the series.
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